"The War Update: Open-World PvP Has Arrived"
The world just got dangerous. Open-world PK, random world events, and an outlaw system with real consequences.
PK Zones
Safe Zones — all towns + every Level 1–30 field. No PvP (except during a Random PK Event).
Forced PK Zones — every Level 31+ field. Always open PvP.
Party, guild, and your pet can never hurt you.
Random PK Events
At random times, the whole low-level world erupts into war for 1 hour. You'll see a banner: "Random PK Event has started! PvP is now enabled across all low-level field zones for the next 60 minutes." No advance warning — watch for the banner.
Karma System — Crime Has a Price
Every kill where you struck first raises your PK count and marks your name (even in town):
Orange (1–3) — Warning. Marked name.
Light Red (4–7) — No teleport / repair / EXP / loot / gold / NPC services.
Red (8–9) — + no mounts, chance to drop an item on death, location broadcast every 10 min.
Extreme Red (10) — + equipped gear durability destroyed on death.
Self-defense is always free. Redemption: hunt monsters within 3 levels of you — 20 kills = −1 PK.
Force-Attack (SHIFT)
Hold SHIFT + left-click a player to force an attack even in a safe zone. Flags only you for PK (~60s) — a declaration of war.
Enemy Names
Hostile players' names now glow red in PvP. Allies stay normal.
Friend List — Online Friends First
Your friend list now automatically sorts online friends to the top — no more scrolling past everyone who's offline to find who's actually around.
Online & Idle friends float to the top; offline friends drop to the bottom.
The list re-sorts live the moment a friend logs in or out.
Boss Fix — Full Health on Arrival
The bug: on higher-difficulty dungeons, some bosses spawned at ~20% HP before anyone even hit them — their health bar looked chewed up from the start. It was a display/state error: the boss's max HP was being inflated by its own buffs without topping off its current HP.
The fix: bosses (and all monsters, pets, and summons) now keep their correct HP percentage whenever their max HP changes. A boss that buffs itself now stays at full — no phantom damage, and no more free 80% head start on dungeon bosses. Works both ways — buffs wearing off no longer snap HP around either.
Server Clock — Always Know the Time
A real-time server clock now sits at the top of your screen, just left of the channel/map bar.
Shows the full date + time — YYYY-MM-DD HH:MM:SS.
Reads straight from the server, so everyone sees the same time.
Styled in the game's digital timer font with clean white text.
Ticks live, every second.
