How to read an item — its rarity grade and color, the slot it fills, the stats it rolls, who can equip it, how it binds, and how it wears down. (Upgrading gear has its own guide.)
11
Equip slots
~120
S-grade items (scarce)
5
Weapon types
−10%
Durability on death
Common
~1,180
Uncommon
~1,560
Rare
~1,840
Epic
~1,590
Legendary
~120 ⚡
Premium
~1,350
A higher grade means
The ladder is white → yellow → blue → purple → orange (not the white/green scheme some MMOs use). S-grade is genuinely scarce — only ~120 items in the whole game.
Plus separate costume / appearance slots (hair, head, tattoo, skin, weapon-skin…) to change your look without touching combat gear.
A two-handed weapon fills both hands — no shield alongside it.
Each piece rolls its stats between a min and max, so two copies of the same item differ — chase a lucky roll. A higher grade shifts the whole range up. Items can carry:
Requirementsto equip: character level, class (a Magician staff won't fit a Knight), and occasionally gender or a quest — shown in red if unmet.
Once bound, an item generally can't be traded, sold, or mailed. Separate flags also control sell / buy / trade / store / drop (quest items are usually locked on all of them).
| Grade | Base | Weapon |
|---|---|---|
| D | 30 | 40 |
| C | 36 | 46 |
| B | 42 | 52 |
| A | 48 | 58 |
| S | 54 | 64 |
Dying costs −10%durability; a broken item gives zero stats. A warning shows at ~20% left. Accessories, rings & artifacts never wear. Repair (or repair-all) at a blacksmith for gold.
Craft
A recipe + materials + gold + NPC favor; success scales with craft level, and both outcomes grant craft EXP.
Decompose
Break gear into up to 4 materials — recycle unwanted drops into enhance/craft mats.
Mix
Combine items at a mixer for a weighted-random result — most often costume mixing for a new look.
Use items
Potions, scrolls & food apply an effect or cast a skill. Many have a cooldown and a limited use/charge count.
Special items
Town-portal & recall, resurrection, storage expansions, AP/SP resets, dyes, and enchant-protection.
Timed items
Some items have a use-period and disappear when it runs out — common for event and cash rewards.
Stacking
Materials & potions stack into one slot up to a cap; unique gear never stacks.
Want the stats of one item but the look of another? Ether lets you change your appearance without touching combat power — your real weapon still deals its damage and your real armor still gives its defense. The only thing that carries onto a new look is your +N enchant glow.
At a Blacksmith, keep your powerful weapon but make it look like another weapon you own. You feed a second weapon of the same type(it's consumed) plus gold, pick how long the skin lasts, and your character instantly shows the new look to everyone.
Duration & gold cost
| Duration | Gold |
|---|---|
| 7 days | 350,000 |
| 30 days | 1,500,000 |
| Permanent | 5,000,000 |
Timed skins cost 50,000 gold per day; going permanent is a flat 5,000,000.
For armor & body, wear costume items in your appearance slots (hair, face, top, gloves, shoes… — cosmetic only, no stats), or roll new looks with Costume Combining .
Download the launcher, create your account, and step through the portal into the world of Ether.