Instanced, party-built lairs — a fresh private copy you clear with your group. From early gnoll dens to the Black Dragon raid and the endless Infinite Dungeon, here's how to enter, scale difficulty, and beat the bosses.
22
Boss dungeons
21 × 3
Infinite waves
4
PvP arenas
Lv 1–66
Story span
Walk-in portals (unlocked by quests) or the World Map select — pick a dungeon, choose a difficulty, warp in.
Instances are built for groups — your whole party shares one private copy.
Clearing grants a purify bonus — bigger at-level, in a party, and on higher difficulty.
Instances reset ~5 minutes after a clear — leave and re-enter for a clean copy.
Normal
the dungeon's natural level
Hard
tougher monsters, better pay
Master
gates at Lv 60 — endgame
Higher difficulty makes monsters much tougher — more HP, harder hits — and pays out more EXP, gold, and items. Master is endgame-only (Lv 60 gate); Normal and Hard usually sit at the dungeon's natural level.
22 named lairs that cap each region's questline with a multi-phase boss — summons, enrage, and HP-threshold mechanics.
Repeatable farm instances for your level band — the bread-and-butter EXP/loot grind once a region's story is done.
A multi-floor complex in Venushia (Lv 49–50) — the chapter's signature dungeon and the gateway to the Manarion endgame.
The endgame raid: Teranox, Master-only at Lv 60, across two linked lairs of Lv 64–66 monsters.
An endless wave-survival gauntlet — 21 stages × 3 waves with a +50% soul bonus and no EXP; a fast soul- and loot-farming run.
Four instanced battlegrounds (combat only — no EXP or gold) for duels and ranked matches.
| Lv | Dungeon | Boss |
|---|---|---|
| 3–4 | Sand Cave | Red-Tongue Leader |
| 10 | Hedgehog Den | Conpin King |
| 15 | Slumber Cave | Rolybear King |
| 20 | Murai Hideout | Murai Chieftain |
| 25 | Froking's Room | Froking (Frog King) |
| 30 | Ancient Ruins | Froking |
| 54 | Cave of the Dead | Fallen Knight King |
| 55 | Jungle Tribe Hideout | Jungle Tribe Ruler |
| 59 | Labyrinth Garden | Moonlight Butterfly |
| 64–66 | Teranox's Nest | Teranox (raid) |
The Season-1 climax: Master-only, entry Lv 60, across two linked lairs — Black Dragon's Sanctuary and Teranox's Nest (Lv 64–66 monsters, so come geared).
Teranox summons reinforcements at 80 / 60 / 40 / 20% HP and unleashes a big skill on each flip — killing the dragon clears its adds.
An endless gauntlet — 21 stages × 3 waves, monster counts climbing ~10 → 40 per wave, with mini-bosses on each stage's third wave.
+50% souls & ether with no EXP — a fast soul- and loot-farming gauntlet. Read the full guide →
Go deeper: the Infinite Dungeon, monster & boss AI, party loot & EXP, PvP rules, and the story behind these places.
Download the launcher, create your account, and step through the portal into the world of Ether.