"The War Has a Winner: Territorial War Update"
The War Now Has a Winner
The guild holding the most towns when the war ends is crowned victor and announced across the realm.
Only guilds that actually fought can win — holding a town left over from a previous war is no longer enough.
If two or more guilds finish level on towns, the war ends CONTESTED: nobody is crowned, but everyone still gets paid.
Rewards
Every guild still holding a town when the war ends is rewarded — and the spoils go to the members who fought, not to the whole guild.
Gold — paid per town held. Hold two towns, earn double.
Placing box — Gold: outright win. Silver: 2-way tie. Bronze: 3+ way tie, or holding a town behind the winner.
Everything arrives by mail, and is delivered even if you disconnect before the war ends.
New — Ranking Tab in the Guild Window
Two leaderboards in one place:
Guilds — the top guilds by level.
Territorial War — who has won the most wars.
You'll See It Coming
Countdown warnings before the war begins: 30, 10, 5, and 1 minute.
Random PK Events now warn 10 minutes and 1 minute before they start.
War and event announcements now reach players inside dungeons too.
Pass the Party Leader
Party leaders can finally hand over the lead instead of disbanding and starting again.
Right-click any party member → Pass Party Leader.
Only the current leader can pass it, and only to someone already in the party.
Fixed: in a two-person party, when the leader left, the remaining player was promoted silently — no message, and their own screen still showed them as an ordinary member until something else refreshed it. They're now properly told the party is theirs.
Handing Over Your Guild Now Explains Itself
Passing the guild to another member has always lived in the guild member list — right-click a member → Guild Master Delegation — but when it refused, it refused in total silence.
If you weren't the guild master, weren't in a guild, or picked someone who had left, nothing happened at all — no message, no explanation. Every one of those now tells you exactly what went wrong.
The new master must be online.
Note that the rank list can't do this and never could — setting someone to Master there is blocked by design. Use the right-click menu.
Fixed a server crash that could be triggered by picking a player who was no longer in your guild.
Pets No Longer Get in Your Way
Your pet used to be a solid wall. If it wandered into the spot you were trying to attack from, your character would quietly give up — you'd stop moving, stop swinging, and auto-attack would switch itself off with no warning.
Pets no longer body-block their owner. Walk and attack straight through them.
Pets no longer body-block each other, so allied pets stop jostling for the same spot and get into the fight faster.
Monsters and summoned enemies still block normally — only player-owned pets became passable.
Awakening No Longer Swaps Your Gender
Some characters changed sex when they awakened. A male Knight would transform into a female body — and then look correct again at the second Awakening, which made it seem random.
It only ever affected the first Awakening form (Lv30), and only classes played as the "other" gender: male Knight, Thief and Soul Summoner, and female Archer, Berserker and Magician.
The second form (Lv50) was always correct — the artwork for the first one simply hadn't been set up for those six combinations.
All twelve class-and-gender combinations now awaken into the right body at both tiers.
Good luck out there. The gates are waiting.
