"One Crown, Three Roads: The Territorial War Revamp"
Territorial War — Revamped
The war used to be four separate fights scored by counting towns, so there was never a reason to leave the one you were already winning. Now there is one prize, and three doors to it.
Elder's Retreat is the seat of the realm
Whoever holds Elder's Retreat when the hour ends wins the war. Nothing else counts toward the win.
Retta, Herbat Village and Pascal's Camp are the road to it:
Hold a sub town → that earns you the right to attack the Elder's Retreat gate → hold Elder's Retreat at the bell → you win.
Swing at the seat with nothing to your name and the blow does nothing. Take one of the three first.
The field closes
There are only three sub towns. The moment all three are held, nobody else can qualify — every route to the seat is spoken for.
The realm is told the instant it happens, and every guild holding nothing is teleported off Elder's Retreat to Asgard. Take a town early, or watch from the hub.
Qualification is checked continuously, not once. Lose your last sub town and you lose the right to hit the seat with it.
The seat can be stolen until the final second
Fifty-nine minutes on Elder's Retreat counts for nothing if you lose it at the bell. A claim still filling when time runs out has not captured.
Keep a strike team free for the end — and bodies on the seat if it is yours.
Roads between the battlegrounds
Three coloured ether gates now stand on Elder's Retreat, each named for where it goes:
Green — Retta
Orange — Herbat Village
Yellow — Pascal's Camp
Each carries the name of the guild holding that town. While a town is unclaimed, anyone may use its gate to go and fight for it. The moment it is captured, that road belongs to its owner.
And a town you have captured is your ride home — click its gate to return to the seat, beside your own coloured gate.
Die and you stay in the war
You now respawn on ground your guild holds:
Elder's Retreat first, if you hold the seat — a defender belongs at the seat
otherwise a sub town you hold
hold nothing, and you go to Asgard
Defending the crown
Won the last war? You start the next one as champion, and the board resets around you:
The three sub towns are released the moment the war opens — every challenger starts the qualifier level, champion included
You keep Elder's Retreat. You do not have to take it back; you have to hold it
That is a title defence: you sit on the seat while three guilds fight over the right to come at you.
Spawn points moved off the gates
Every battleground now starts you a real distance from the objective, so attackers have to make the approach and defenders can meet them.
A countdown on your screen
For as long as the war runs, a timer sits at the top centre of your screen. It disappears when the war ends.
Outside the war, the war map header still counts down to the next one.
Watch the war
Guild → Watch War puts you above the battlefield as an invisible observer — nobody can see you, target you, or be affected by you.
Buttons to jump between all four battlegrounds instantly
TAB / Shift+TAB to ride a combatant's shoulder
Camera − / + to step the pan speed from slow to fast
Hide UI for a completely clean view
Both panels drag anywhere
You need a guild and a running war. You cannot switch to watching from a battleground — if you are in the fight, you are in the fight.
The camera speed and Hide UI controls apply to PvP arena spectating too.
Champion perk
The reigning champion's realm-wide bonus is now visible in Guild → Guild Skill as Territorial War Champion, showing your EXP and Loot bonus. It appears for every member and clears itself when the crown moves.
Crown rules: it passes only when another guild wins outright. A war where nobody claimed the seat — including one nobody attended — leaves it exactly where it was.
Fixed
The champion row never appearing, or appearing and instantly vanishing
A client crash when hovering the champion row
Gate ownership names not updating until you re-entered the map — now live, on the battleground and the real town's gate
The crown being lost after a war nobody attended
Getting stuck inside a gate after teleporting to it
Reminders
Town ownership carries over between wars — no reset, no decay
You must show up to get paid. Holding towns and skipping the war pays nothing at all
Gold is per town held, so sweeping the sub towns is the richer afternoon — but the seat is what wins the war
Minimum level 60
The seat is open. Take a town, then come and take it.
Hotkeys
U no longer opens the Soul Card Inventory — J already brings it up along with Soul Card Arrange, so the key was doing double duty.
U now opens Pioh Arrangement (and your Pioh Inventory with it).
Both are rebindable under System Options → Key Settings, where the old Soul Card Inventory row has been replaced by Pioh Arrangement.
⚠️ Because a new keybind was added, your key settings reset to default once on your next login. If you use custom keys, set them again after logging in.
Swap Pioh from the Hotbar
You can now drag a Pioh from your Pioh Inventory onto hotbar slots 1–6.
Press that key to instantly swap the Pioh into your active slot — no need to open a window mid-fight.
Hovering a Pioh on the hotbar shows its full info tooltip.
Your hotbar Pioh stay put across logout, just like items.
Skill slots still only take skills — Pioh go on the 1–6 bar.
New Mounts
Eight more Pioh can now be ridden, by request. Equip one as your visible Pioh and press F7 to mount up.
Wolves
Battle Wolf
Desert Wolf
Golden-Maned Wolf
Pori
Lively Pori
Poririri
Mantis
Ancient Mantis
Nibble Mantis
Pig
Plain Pig
Each has its own seating, so every mount rides a little differently.
Auction House — Now Trades in Cash Points
You can now put an item up for Cash instead of gold. Same auction house, same flow — you just pick which currency it sells in.
Drag your item in → set the price → choose Gold or Cash → list it.
A listing runs in one currency, start to finish. The starting bid, the Instant Buy price, every bid placed on it, the listing deposit, the sale fee and your payout are all in the currency you chose. No mixing, no conversion.
Every price is labelled. Rows in Search, Auction and Bidding now read "300 Cash" or "300 Gold", so a cash listing can never be mistaken for a very cheap gold one.
Both purses are on screen. Your Gold and your Cash now sit side by side at the bottom of every Auction House tab.
Cash lands on your account balance. Mail can't carry cash points, so when a cash sale completes the points go straight onto your account and the mail is your receipt — it lists the item sold, the amount paid, your deposit returned and the fee taken. This works while you're offline; the points are simply there when you log in.
Buying with cash doesn't need the Item Mall open. Bid or Instant Buy exactly as you would with gold — the price just comes out of your Cash instead.
Reminders
Cash is shared by every character on your account, unlike gold, which is per character.
The listing deposit and the 5% sale fee are charged in the listing's own currency.
Cash listings have a per-listing price ceiling (currently 1,000,000).
Outbid on a cash listing? Your cash is returned automatically, same as gold.
